Maybe it’s more fun when you have a full group of people but even then it’s just "kill all enemies in this room to proceed to the next room to kill all enemies in it". The game does have some nice animations and I love the graphical style they chose even though it still makes it sometimes hard to see what’s going on exactly. You're pretty much just dodging all over the place while trying to get an attack in. So you desperately flail your weapons at the enemies hoping to kill some of them while you're getting ganked by 10 other monsters. You, when playing alone, do next to no damage, even with your stronger special attacks. This should be cool but it feels really slow and not very rewarding. The leveldesign is super bland and uninspired, it basically funnels you from room to room to fight groups of monsters in which you can attack using four weapons that are assigned to four buttons on your controller. Since it’s a live service game you have to play this in multiplayer, but nobody seemed to have played the game when I did so I just played the first few stages alone and it was super boring until it became super hard because I was missing three team mates. I found at least something good in every game they released but this left me really disappointed.Īs I've said in my other post: if I play a platinum action game I want an over the top, non-stop action game and Babylons Fall doesn’t provide this. I’ve played the last beta for a while and I'm a huge platinum fan. I just posted to the other comment chain, but I can go more in depth in here. I've played the last beta and posted my thoughts about it a few days ago: /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creesch./r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits.
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