![]() ![]() backup the Cyclops a few meters and try again. If the docking fails and I lose the Cyclops. Before I dock a vehicle into the Cyclops. Unlock the door, save the game, exit the game and then restart the game in VR. To do so, I have go to the door, save the game, exit VR and restart the game and play on a monitor. Entering a security code to open a locked door is impossible. I just joined this forum in the hopes that maybe I would find the answers to these VR issues. Also, RUNNING speed increase and a toggle option instead of holding the left stick down.Ĥ) becon and other naming methods can be helped by fixing 1 and 3 Please allow us to use the right stick for vertical looking as well (to supplement out heads and save our necks). Allow us to slide the PDA back a bit please, would make a world of a difference.ģ) Controller controls to be worked on. Current method is really bad.Ģ) HUD and PDA to be fixed showing radio signals, subtitle and timer for sunbeam arrival. I paid full price v1 for this and it’s just not there yet in terms of vrġ) Cyclops and other input mechanisms to be fixed in a user friendly manner so that players can at least get a full run through of the game. The problem is it seems like the devs do not care about vr in the slightest. But I ageee with you in the sense that some things should definitely be prioritized over others. I don’t think it’s fair to downplay any of these bugs as minor.They all take away from immersion. Occasionally a stalker will spawn inside base near starting location. Cause may be linked to the fact that the exit hatch on the prawn suit or seamoth is not lining up with the corresponding hatch in the Cyclops docking station? If timed just right, the player can exit the Prawn suit or Seammoth after the Cyclops grabs it but before it is docked, and avoid having to chase the vehicles 500 meters. Then it will fall into the ocean and you can board. It will then float about 10 meters above water until the player approaches it and is within about 20 meters. Docking the Prawn suit or Seamoth into Cyclops causes player to eject and the Cyclops/docked-vehicle set to fly high into the sky above sea level and travel approximately 500-800 meters in a starboard direction. Sometimes Prawn suit slips through cracks in ocean floor and plummets until pressure kills you.ħ. Increase font size and move the tablet further away from player. Then, to drive Cyclops, you will need to change back to gaze-based interface.ĥ. This is very difficult to execute while wearing a VR headset. In default, it works, but player must hold down a button on the Xbox controller while typing on keyboard. Renaming a beacon is impossible in gaze-based viewing. Random selecting trial and error is especially not fun when being chased by a leviathan.Ĥ. As is, it’s impossible to tell if the pointer is hovering over a button on the hud. Even still, the pointer is slightly off-center on side buttons (specifically the speed settings, camera selector, and decoy button - the engine on/off and silent running buttons get a mouse-over pop-up indicator that would be very helpful for other buttons too). Gaze-based viewing only viable interface for driving Cyclops. Changing cameras/views in Cyclops offsets the center of viewing by about 30 degrees to the left. Cannot read help text at bottom of screen - it’s just outside the perimeter of vision.Ģ. Subnautica is still one of the best games I've ever played, but the VR was lacking.I’m loving the game, but there are some issues that make it inaccessible to players unwilling to tinker. If you enjoy it, that's awesome, keep playing it, but it really isn't for me when other VR games are better for VR. ![]() Subnautica felt meh when I tried it out, when all it does is just make your head control the camera, while my two hands are unused, leaving a layer of immersion just absent. It utilized all of the hardware available. Instead of just changing the display, it added motion controls, physical crouching (Toggleable for people who cannot move), etc. I expected something akin to The Forest, which handled putting VR in excellently. VR in Subnautica feels like it was more of a hasty afterthought. It's not really fair to compare games made FOR VR to Subnautica VR. But what we have today is already amazing. Of course, a version with hands vr would be better. ![]() For me, there is no return to the flat version of Subnaitica. Therefore, your opinion is terribly strange to me. I thought that you never played in vr, but I see that you played a little in steam vr and in blade. I doubt the mod can fix that, since the VR is just a tacked on gimmick in Subnauticas case Originally posted by Ocarina Of Jesus:I fail to see how strapping an HMD to my head and not being able to see my controls makes the game better, but alright. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |